Sabtu, 05 Maret 2011

iPad 2: Monsters New Apple Tablet To War

iPad 2: Monsters New Apple Tablet To War

Thinner, lighter, lighter, more powerful, that's iPad 2, was launched immediately by Apple Inc boss Steve Jobs on March 2, 2011.

Stay on the size 9.5 x 7.31 inches, IPAD 2 by Steve Jobs claimed was not as an update, but rather to redesign the iPad. Physically iPad 2 be 33% thinner and 15% lighter than its predecessor, with a clear presence of this reduction will make iPad 2 is more comfortable either for work or play games.



For the brain, IPAD 2 was increased, the new Apple inhouse embed their processors: Dual Core A5, making the iPad 2 is able to work 2 times faster than previous IPAD using A4 processor, graphics acceleration is also increasing employment up to 9x, which means the news good for fans of the game (bad news for manufacturers of handheld gaming.) The coolest (ceteris paribus), with increasing processor performance is not sacrificed performance Apple claims 10 hours of battery iPad is already legendary.



One of the updates are enough to make fans sumringah is the addition of front face camera for FaceTime standard apps, so users iPad 2 capable of doing a video call / conferencing with users iPhone4 and mac computers had front face the camera, and the addition of HD cameras on the back side, so users iPad 2 capable of taking video or photos.



Apple iPhone 4 gyroscope technology instill into this 2 so that the iPad iPad this 2 will be more responsive to the movement of apps that require interaction.

On this occasion, Apple also introduced some significant additional accessories for iPad 2, HDMI adapter and iPad Smart Cover, with HDMI adapter lets you display the screen to the media iPad 2 is another display that supports HDMI (LED TV et al). Smart Cover For, if the default first iPad black cover and close all the body iPad, for smart cover only cover the front of the iPad 2 which is made of glass and attached to the side edge of the iPad 2 with magnets (like magnets on the MacBook charger) and when this cover iPad opened two are instantly awakened, made of polyurethane and skin, appear in various colors, can be folded so that it can function as a placemat for typing or viewing photos and movies.



For software, IPAD 2 shipped with the latest IOS, IOS 4.3. IOS has increased to 4.3 Airplay (now you can stream photos directly from your apps), Improving the performance of Safari (Java Nitro engine from OS X), iTunes Home Sharing (now you can share your iTunes files with others) and personal Hotspot (this allows iPad 2 you function as a router).



Many were a little disappointed with this 2 iPad, such as not adding smart card bay, retinal display with the ability to play the game up, but somehow this 2 iPad tablet will make the market nervous. Shown in 2 color options, black and white, CDMA, GSM & Wi-Fi iPad 2 will be shipped in the U.S. later on March 11, 2011, the potential market countries Apple on March 25, 2011, for a price still the same as the iPad earlier and as usual to Indonesia remains unclear just so impatient.

Selasa, 01 Maret 2011

iPhone 4 overwritten Problems CDMA Antenna

New York - 4 versions of CDMA iPhone is suppose to have the same issue with the iPhone version of the usual four. Especially if not an antenna problem that sometimes less able to catch the signal properly. Yes, a report from Consumer Reports stated the iPhone 4 CDMA antennagate not avoid the issue.




4 CDMA iPhone that was circulated in the United States by Verizon service, troubled about the signal reception when held in certain parts, especially in low signal environments. It was reported by Consumer Reports usually a good product review whether or not to buy the consumer.

"Verizon's iPhone 4 resembles the iPhone from AT & T in some positive things, including a superb multimedia functionality, the screen is sharp and that we saw the best MP3 phone,"wrote Consumer Reports, quoted from NYDailyNews, Sunday (02/27/2011).

"Unfortunately, this phone also share the problem of performance in low signal conditions. This problem could arise if the phone is held in a certain way and used without a bumper or case. Use it with a layer of the bumper can reduce the problem," wrote Consumer Reports.

Consumer Reports claims to have the test iPhone 4 in depth in the laboratory. They are also comparing it with other top end smartphones like the Samsung Fascinate, Droid 2 Global Motorola, HTC Droid Incredible, Ally LG, and Motorola Droid X.

"For that reason, we do not incorporate the iPhone 4 Verizon phones to the list of our recommendations, although rank high in our ratings," they added.

But the Verizon hastily declared that so far, no complaints from consumers about the problem of the antenna. They claim the iPhone antenna 4 has been designed to work well on the Verizon network.

iPhone usual 4 versions that run on GSM networks, used to be quite shaken by antennagate problem that afflicts some consumers. As a solution, Apple provides special bumper to address the issues.

iPhone 4 CDMA Ditimpa Masalah Antena

New York - iPhone 4 versi CDMA disinyalir memiliki isu yang sama dengan iPhone 4 versi biasa. Apalagi kalau bukan masalah antena yang terkadang kurang mampu menangkap sinyal dengan benar. Ya, laporan dari Consumer Report menyatakan iPhone 4 CDMA tak terhindar dari isu antennagate.




iPhone 4 CDMA yang diedarkan di Amerika Serikat oleh operator Verizon, bermasalah soal penerimaan sinyal kala dipegang di bagian tertentu, terutama dalam lingkungan yang sinyalnya rendah. Ini dilaporkan oleh Consumer Report yang biasa mereview apakah sebuah produk bagus atau tidak untuk dibeli konsumen.

"Verizon iPhone 4 menyerupai iPhone dari AT&T dalam beberapa hal positif, termasuk fungsionalitas multimedia yang hebat, layar tajam dan MP3 terbaik yang kami jumpai di ponsel," demikian tulis Consumer Report, dikutip detikINET dari NYDailyNews, Minggu (27/2/2011).

"Sayangnya, ponsel ini juga berbagi masalah peforma dalam kondisi sinyal yang rendah. Masalah ini bisa muncul jika ponsel dipegang dengan cara tertentu dan digunakan tanpa bumper atau case. Menggunakannya dengan lapisan bumper bisa mengurangi masalah," tulis Consumer Report.

Consumer Report mengklaim melakukan tes iPhone 4 secara mendalam di laboratorium. Mereka juga memperbandingkannya dengan smartphone kelas atas lainnya seperti Samsung Fascinate, Motorola Droid 2 Global, HTC Droid Incredible, LG Ally, dan Motorola Droid X.

"Karena alasan itu, kami tidak memasukkan Verizon iPhone 4 ke dalam daftar ponsel yang kami rekomendasi, meski rankingnya tinggi dalam rating kami," imbuh mereka.

Namun pihak Verizon buru-buru menyatakan bahwa sejauh ini, belum ada komplain dari para konsumen soal masalah antena. Mereka mengklaim antena iPhone 4 telah didesain untuk bekerja dengan baik di jaringan Verizon.

iPhone 4 versi biasa yang berjalan di jaringan GSM, dahulu cukup diguncang dengan masalah antennagate yang menimpa sebagian konsumen. Sebagai solusinya, Apple memberikan bumper khusus untuk mengatasi persoalan ini.

Verizon Wireless Technology

Verizon Wireless is the 2nd largest wireless network and has over 67 million subscribers in the United States. AlthoughVerizon Review they are only the 2nd largest network, they are the largest wireless provider in terms of revenue. Verizon was officially formed in 2000 and has grown in popularity year over year.






Verizon Wireless Technology Review

Verizon Wireless is one of the last major cell phone providers still using CDMA networks. Many of the big cell phone companies used CDMA but have since transitioned to superior technology. Verizon has also recently announced they will begin testing a technology similar to GSM in upcoming years so if you’re looking into signing with Verizon, you may see some major technology changes in the near future that would require buying an updated cell phone.

Verizon Wireless Cell Phones

Verizon Wireless offers cell phones from many of the major cell phone manufacturers including Samsung, LG and Motorola. They have a large variety of regular cell phones and smartphones. Some of their more popular phones include the Motorola Razr and the LG Chocolate. Most cell phone users would never notice the difference between a CDMA and GSM network but some tech junkies strongly prefer the newer technology of GSM.

Verizon Wireless Features

Verizon has some of its own unique services and features called V Cast.

    * V Cast Music
    * V Cast Mobile TV
    * V Cast Videos
    * Games
    * Tools
    * VZ Navigator

LG Cosmos Touch Review



The original LG Cosmos (Free, 3 stars) has been a regular recommendation of ours. It's a solidly built texting cell phone  with long battery life, which also doesn't require one of Verizon's data plans in order to use it. LG has now improved its classic model with the Cosmos Touch ($79.99-209.99). The new model keeps the original's diminutive size, but adds a much larger, touch-enabled screen. It's still no powerhouse, but it will make a good choice for an affordable texting phone once the price comes down a bit.

Design and Call Quality


The Cosmos Touch measures 4.1 by 2.1 by 0.7 inches (HWD) and weighs 4.4 ounces. Unlike the hard plastic of the original model, the new one features a soft touch matte coating that's more comfortable to hold for long periods. The 2.8-inch touch screen isn't as large as what you'd find on a keyboardless phone, but given the tiny sliding QWERTY design, it's certainly impressive. The panel sports a slightly higher 240-by-400-pixel resolution, and looks suitably bright and sharp. The four-row keyboard features slightly raised membrane keys that are silent and comfortable to type on. This is obviously a small phone, but LG has done well to ensure the screen and keyboard don't feel too cramped.

The Cosmos Touch is a dual-band 1xRTT (850/1900 MHz) device with no 3G or Wi-Fi capability. It's a mediocre voice phone overall. On my end, callers sounded a little tinny and bright in the earpiece, although there was sufficient gain. On the other side, callers complained of an echo around my voice, no matter how quietly I spoke (to make sure the room had nothing to do with it). The echo disappeared in back-to-back comparisons with another Verizon phone, so it was clearly coming from the Cosmos Touch.

That said, calls sounded crisp and clear through an Aliph Jawbone Icon ($99, 4 stars) Bluetooth headset. Voice dialing worked inconsistently over Bluetooth; sometimes I needed to trigger it manually from the front panel, but it did work OK in the end. The speakerphone sounded muffled and distorted but had plenty of gain. Battery life was solid at 6 hours and 33 minutes of talk time.

User Interface, Apps, and Messaging


The home screen features four shortcut icons along the bottom. Two additional panels are dedicated to Facebook, Twitter, and other messaging (on the left), and a customizable favorites panel (on the right). You can swipe between them relatively easily using the plastic resistive touch screen. The main menu sports 12 colorful icons and was easy to get around.

As a proper Verizon phone, you'll find shortcuts to Bing Search, a dedicated media center area, and VZ Navigator, which offers voice-enabled, turn-by-turn GPS directions for $10 per month extra. The Myriad Web browser and 1xRTT radio were just as sluggish as on the original Cosmos, but the extra screen size and resolution at least made reading WAP pages more bearable.

The social networking panel was a disappointment. The various icons are really just shortcuts to simple text-based messaging interfaces for updating your status or posting to a wall. Instead, head to Social Beat, a BREW app that aggregates Facebook, Twitter, and MySpace updates. Verizon also preloads its usual, clunky mobile e-mail and IM clients, which offer access to most major accounts aside from Google Talk. The IM client requires a data plan, and mobile e-mail requires an additional $5 per month; skip it, as there are much better phones for this purpose if you're going to jack up your monthly plan cost.

Multimedia, Camera, and Conclusions


This is no longer just a voice and messaging phone, as LG has added some serious music capabilities. There's now a standard-size 3.5mm headphone jack that accepts all manner of third-party stereo earbuds. There's 66MB of available internal memory. The side-mounted microSD card slot accepts 16GB cards; my 32GB SanDisk card didn't work, but my 16GB card worked fine. Music tracks sounded clear and punchy over Motorola S9-HD ($129, 3.5 stars) Bluetooth headphones, but the music player chopped the first second off every track when I was using the wireless headphones, so I'd recommending sticking with a wired set. The music player app required too many extra key presses, but at least the app displayed album art and otherwise indexed my tracks quickly. Despite those two minor issues, the Cosmos Touch is a fine music player.

The basic 1.3-megapixel camera is unchanged from before, and still lacks an LED flash or auto-focus system. Test photos were mostly poor, with a mottled, sickly appearance to shots even outdoors in bright sunlight. Indoor shots were usable in that there wasn't excessive noise, and brightness levels were still OK, but the same mottled effect remained. There's no standalone video recording or playback.



In an age where everyone seems to be moving to smartphones, the Cosmos Touch proves that you can still get a decent, well-designed feature phone on Verizon. I'd wait for the price to fall below its current $79.99 with contract, though, as you can get some equally-as-good phones for less. The Samsung Intensity II (Free, 3 stars) is a bit larger and roomier than the Cosmos and a better voice phone as well. The rebranded Microsoft Kin ONEm and Kin TWOm are also now good texting choices with their reduced prices and lower monthly fees. Once the price has dipped a bit—and that will come, I'm sure—the LG Cosmos Touch will be another solid choice for folks trying to keep their monthly rates down.

Benchmarks
Continuous talk time: 6 hours 33 minutes

Motorola Xoom review



The Android tablets out on the market have been weak in the face of the iPad. But after testing out Motorola's Xoom, it's clear the first Android 3.0 Honeycomb tablet has what it takes to compete head to head. Though it's got some growing pains ahead, the young tablet is already a contender. All that's needed before it can really gain momentum is a lineup of killer apps — and a better price.

Performance


The tablet shows up ready to get to work — mostly. The 1280x800 screen is slightly higher in resolution than the iPad's, and has a wider, movie-friendly aspect ratio. Its colors and sharpness don't quite pop like the iPad's, but that's only noticeable side by side.

Beneath the glass is a powerhouse: A dual-core 1GHz processor backed with 1GB of RAM means that it has enough horsepower to support 3-D gaming and graphics intensive applications on the 1280x800 screen. It's got two cameras — a 2MP front-facing one, and a 5MP one in the rear. It can shoot 720p video, and even output it through its HDMI cable. That doesn't necessarily mean you can fill it up with HD movies and expect to play them all on your HDTV — it didn't support much of the video that I loaded up for testing — but the capability is there.

Speaking of video, the Adobe Flash that Honeycomb tablets are famously supposed to support is not ready yet, so I was unable to test it.

All of this performance doesn't seem to have a real negative impact on battery life: After testing over the past few days, I can concur with the 10-hour battery life statement made by Motorola. Speaking of Flash, one rumor is that the Flash will tax the battery life — true or not, it would only matter if you were sitting there watching Flash video for hours on end.

The Xoom I reviewed has a cellular connection from Verizon. Currently it supports the carrier's 3G network, so the speed you get when not on Wi-Fi is rather slow. But included in the purchase price is an upgrade to Verizon's blazingly fast 4G LTE network. We don't have the details on that yet, but for people who don't mind paying for wireless service, it will certainly be a nice bonus.

(The carrier's 4G-upgrade info site isn't live at press time, but it should be up any time now, so click here to check.)

The big differences


Although the Xoom and other announced tablets have one-upped the current iPad with the dual cameras and the dual-core processors, it's a fair bet that even a modest iPad refresh will include both of those.

What's more up in the air is whether or not Apple will answer Honeycomb's user interface advantages. I am very close to loving the home screen, five panels that can hold not only icons but floating bits of applications, called widgets. Flip through YouTube videos or newly purchased e-books, scroll through e-mails or grocery list items, get social media updates from Facebook and Twitter, all without leaving the home screen.

Android users have long loved widgets, but on a tablet they have even greater potential. I chose those words carefully, because in Honeycomb, most of the widgets still appear to be sized for a phone. I want big widgets. I want to be able to resize a Gmail inbox widget to fill half a screen, or to view eight browser bookmarks at a time, rather than just four. Alas, it's early yet. Tablet widgets will continue to evolve, presumably making me increasingly happier as they do.

What already makes me happy is the notification system. Android users love the slide-out tray at the top of the screen, that tells them all kinds of things going on in their busy little phones. But it's a bit tacky. In Honeycomb it's more elegant, popping up from below with a tap. All of my mail, news feed, social, app and system updates are visible there. It strikes me as a little bit like a PC, but in a good way.

The app switcher, a small button on the bottom left of the screen that brings up thumbnails of the five most recent apps and their screen contents is a stroke of brilliance, and beats the tar out of the iPad's hackneyed switcher.

The first apps


Of course, the first apps to hit Honeycomb are Google's own, and many are just what you'd expect. The browser that works just fine — Android devices have long had smooth-running browsers, and it will presumably only get better when the Flash update arrives. Maps is a supersized version of the 3-D app that hit Android phones a few months back.

Google Talk has built-in support for video conferencing, so you can actually use the Xoom to chat up people who use the Chrome browser on their computers. Testing it over Wi-Fi, where it should be on its best behavior, it was serviceable, though a little muddy.

Gmail is great. The two-pane e-mail approach — mailbox on the left, full text on the right — may be cliché, but it's cliché for the simple reason that it's the best way to read mail. Coupled with the desktop widget and subtle notifications, the Gmail integration is, not surprisingly, unparalleled.

There were a few apps with whizzy features, built by Google mainly to show off the tablet's graphics capabilities. The Music app has a smooth rip-off of Apple's "Cover Flow," where album art flies past you as you run your finger across the screen. YouTube is just YouTube, only now you get a giant wall of thumbnails when you fire it up. And the Books app, whose catalog and device compatibility isn't enough to compete with Amazon's Kindle, or even Barnes & Noble's Nook, makes up for it (sorta) with a 3-D page turn effect that is positively mesmerizing.

Perhaps most unexpected was Movie Studio, a great little video editor with very intuitive controls. I still wouldn't shoot movies with the tablet though — shooting anything with it feels too weird.

What isn't up to snuff


It's easy to find things to complain about, as you can see above, but the issues are mostly superficial -- in some cases, literally superficial. Though quite sturdy, the body is cased in a plastic body that is so easily scuffed that I made scratch marks on it when I was removing it (carefully) from the packaging. The scuffs mostly wipe off, but the thing will look perpetually battle damaged. The screen too is not as "oleophobic" as Apple's, so I had to keep the microfiber cloth handy.

I do wish, though, that Google would acknowledge that this is a movie device. Movies are still buried under the Gallery icon, lumped together like cattle on a train. It's bad enough that Google still doesn't have a credible answer to iTunes, and still hasn't closed the deal with Netflix, Hulu or any of the other Apple-friendly video providers out there. At least let us bring our own movies from ... wherever ... and browse them in a more friendly interface. (Seriously, Google, you can even call it Movie Player!)



The app story


This last gripe actually segues nicely into a larger point: A tablet is only as good as its apps. The iPad was embraced quickly by publishers, Hollywood studios and independent creative geniuses alike, and I am heartened to see that at least some of that is finally making its way to the Android App Store.

A slew of Dr. Seuss titles just arrived, finally disproving my contention that Android wasn't friendly enough to premium kid-content producers. But I am hoping that Honeycomb draws in bigger video providers — yes, for the umpteenth time, I'm talking about NETFLIX!! — and some subscription content from magazine publishers as well.

The Android App Market only this evening got a moniker reading "Android Apps for Tablets" — at least, it showed up on the Xoom's Market — and what appears under that heading will be something we'll look at in the days and weeks to come. The success of the Android tablet program will be measured by what others build for it; no verdict on this premier device is worth acting on until we know more about the apps.

Buyer be where?


I hope I've instilled some cautious optimism in you. Where the original Samsung Galaxy Tab was really only made for books and video, the Xoom represents the start of a real computing platform. But the Xoom itself is leading a posse of tablets coming to a wireless carrier or retailer near you, among them the LG G-Slate and the 10-inch Samsung Galaxy Tab. Supposing you are dead set on Android, which one would you choose?

As Engadget and others have remarked following side-by-side examinations, there's not a lot to differentiate one from the other: All will have dual-core 1GHz processors, all will have 10-inch widescreens, all will have the Honeycomb OS. You will have a hard time telling them apart down at the coffee shop, and though pricing hasn't been announced on the latter two, your wallet will probably have a hard time telling them apart too.

That's why it's such a bummer that Android tablets are priced so high.

I don't like to freak out about pricing, but the 3G/4G version I reviewed costs $600 with a 2-year contract, $800 without. Even when the Wi-Fi-only Xoom comes to market later this spring, it will cost $600. That's too much.

It should be obvious that if Apple stays $100 cheaper than the competition, it will soundly beat said competition. Normally, companies have to charge less than Apple to keep up. With an iPad refresh only days away, it's hard for Motorola and its competition to claim a performance advantage — the new iPad will likely match specs with these Android tabs.

And though Android has gathered an impressive army of followers, it's not clear if it's enough for Moto and its ilk to say, simply, "We're Android." The coming months will surely tell.

iPhone 4 review



The iPhone 4 is no small thing to review. As most readers of Engadget are well aware, in the gadget world a new piece of Apple hardware is a major event, preceded by rumors, speculation, an over-the-top announcement, and finally days, weeks, or months of anticipation from an ever-widening fan base. The iPhone 4 is certainly no exception -- in fact, it may be Apple's most successful launch yet, despite some bumps on the road. We've already seen Apple and AT&T's servers overloaded on the first day of pre-orders, the ship date for the next set of phones pushed back due to high demand, and die-hard fans in line outside of Apple locations a week before the phone is actually available. It's a lot to live up to, and the iPhone 4 is doing its best -- with features like a super-fast A4 CPU, a new front-facing camera and five megapixel shooter on the back, a completely new industrial design, and that outrageous Retina Display, no one would argue that Apple has been asleep at the wheel. So the question turns to whether or not the iPhone 4 can live up to the intense hype. Can it deliver on the promises Steve Jobs made at WWDC, and can it cement Apple's position in the marketplace in the face of mounting competition from the likes of Google and Microsoft? We have the answers to those questions -- and many more -- in our full review, so read on to find out!

iPhone 4 review hands-on

Hardware





Perhaps the most notable change with the new iPhone is the drastic industrial design overhaul -- Apple seems to have completely rethought its strategy on how the phone should look and feel, and the results are nothing if not striking.

Industrial design



In his WWDC keynote, Steve Jobs likened the design of the iPhone 4 to that of a "beautiful, old Leica camera," and as we've said before, he wasn't off the mark. Instead of hewing to the curved, plasticky, silver-bezeled look of the iPhone 3G and 3GS, the company has turned the casing and face of the device into something decidedly more detailed and sophisticated. From the design aesthetic through to the actual build process, Jony Ive and his team have reset what we expect in an iPhone, coming up with something that clearly harkens back to the retro-future Braun designs of Dieter Rams. The iPhone 4 is made up of three basic parts: two pieces of smooth, strengthened glass, and a stainless steel band which wraps around the sides, top, and bottom of the phone. The effect is clean but not simple, and Apple has added little details, like altered volume buttons (what used to be a rocker is now separated into circular clickers labeled + and -), and notches in that metal band which serve to improve radio connections (more on that in a minute). The phone is noticeably thinner than the 3GS at .37 inches compared to .48 inches, but it weighs the same 4.8 ounces, making the whole package seem tighter and denser. It feels great in your hand, with good heft, although it might take a little time to get used to the lack of a rounded back if you're coming from the 3G or 3GS.


We can't overstate how high-end the design of the iPhone 4 is. The 3GS now feels cheap and chubby by comparison, and even a phone like the HTC Droid Incredible -- which just came out -- seems last-generation.


As we said, there are three main pieces of the phone, which together create an effect not wildly dissimilar to that of an ice cream sandwich. You know, but far pricier... and not edible. The face of the device is made up of extremely strong glass which Jony Ive says is "comparable in strength to sapphire crystal, but about 30 times harder than plastic." A small slit for the earpiece and the front-facing camera are embedded in the glass above the display, with the familiar home button towards the bottom -- a button we should note feels much clickier than on our 3GS. On the left side of the phone you've got the new volume buttons, a redesigned mute switch, and a small notch towards the base of the unit. On the right side is the Micro SIM slot and another notch in the band at the bottom, and up top there's the power / sleep button, headphone jack, another notch, and new noise-canceling microphone. Along the bottom is a speaker, microphone, and the 30-pin dock connector port. The backside of the phone is made from the same kind of ultra-strong glass as the front, interrupted only by the new five megapixel camera, its LED flash companion and, of course, the Apple logo.


Overall, the iPhone 4 outclasses pretty much every smartphone on the market in terms of industrial design. It just comes off like a far more expensive device, like a Mobiado or Vertu -- but better designed. And it's not just the way the phone looks; the materials feel good -- premium -- in your hands. The first few days we had our test unit, we were definitely freaked out about dropping or losing the phone, and some of that had to do with the fact that it's just a really beautiful device to use and hold.

Internals

It's not just the face of the phone that's undergone a transformation -- the iPhone 4 is all new inside as well. For starters, Apple has moved on from the Samsung-built ARM Cortex-A8-based CPU used in the 3GS to its custom A4 chip used in the iPad, which funnily enough... is an ARM Cortex-A8-based CPU. While the company hasn't yet said what the clock speed of the processor is, we're guessing it's something below the 1GHz touted for its tablet cousin. The phone is definitely snappier than the 3GS, so we're not about to volley complaints just yet -- in particular, graphics seemed to render faster, and overall responsiveness was slightly higher, though admittedly, it wasn't blowing the doors off the joint. It's certainly faster, but the 3GS wasn't hurting on speed to our eyes, so it's not as wildly noticeable a leap as the 3G to the 3GS.

As usual, Apple isn't fessing up about the RAM situation, though we have on very good authority that the iPhone 4 has 512MB onboard, a big step up from the 256MB in the previous model and the iPad. We would have liked to see it futureproofed with something like 1GB, but then again, Apple's got to sell a new phone in a year. As far as internal storage goes, you can buy the new iPhone in either 16GB ($199 on contract) or 32GB ($299 on contract) capacity -- fine for now, but since the company has just introduced 30FPS 720p video recording, you could find yourself outgrowing that number pretty quickly. It's a little odd, in fact, that the company didn't double down here and bump the capacity to 64GB, as it's recently done with the iPod touch. In terms of wireless, the iPhone 4 is packed with an 802.11n WiFi radio, as well as a quad-band HSUPA chip and Bluetooth 2.1.

The redesigned housing allows for a much larger lithium-ion battery on the inside, providing improved numbers for Apple's life ratings (more on that in a moment), though it's still not easily replaceable. Additionally, the new phone has those two new cameras (VGA up front, five megapixels with LED flash around back), a new second microphone used to combat background noise while on calls (similar to the Nexus One), a gyroscope in addition to the standard accelerometer, a light sensor, and a proximity sensor. As with the 3GS, an AGPS chip and compass are bundled somewhere in that tiny frame as well.

Of course, the big internal story is what has become external: namely, the UMTS, GPS, WiFi, and Bluetooth antennas. Apple has made the stainless band around the phone essentially a couple of big antennae, and they seem to be doing a pretty good job at hanging onto radio signals. The big question is obviously whether or not this fixes or helps with the constant dropped calls iPhone users on AT&T's network have gotten used to. Well in our testing, we had far, far fewer dropped calls than we experienced on our 3GS. Let's just say that again: yes, the iPhone 4 does seem to alleviate the dropped call issue. It wasn't perfect, and we had some connection issues in downtown New York City in particular, though it's tough to say if it was the fault of our phone, the cluster of buildings we were near, or the person we were speaking to, who was on a 3GS in the same location.


Display

By now you should know that iPhone 4 has an all-new display, as well. Apple is calling the LED backlit, 960 x 640 IPS screen the "Retina Display" due to its high resolution and pixel density. At the same 3.5-inches as the older screens, the new display manages an insane 326ppi pixel density along with an 800:1 contrast ratio. Steve made a huge point about the science behind this technology during his keynote, claiming that the resolution of the screen essentially tops what is perceivable by the human eye. There have been some debates as to whether or not this argument holds water, but we can tell you this: to our eyes, there has never been a more detailed, clear, or viewable screen on any mobile device.

Not only are the colors and blacks deep and rich, but you simply cannot see pixels on the screen. Okay, if you take some macro camera shots or get right up in there you can make them out, but in general use, the screen is free of jaggies of any type, unless you're looking at a last-gen app that hasn't had its artwork updated. Text rendering is incredibly clear and clean -- webpages that would be line after line of pixelated content when zoomed out on a 3GS (say, Engadget or the
New York Times) are completely readable on the iPhone 4, though the text is beyond microscopic. It's impressive, and doubly impressive when you look at higher-res graphics or watch 720p video on the phone -- the detail in moving images is particularly striking. What's nice is that most apps with text in them will benefit from this tech whether or not they've been updated, as long as they're using Apple's font rendering. Text in the Engadget app, for instance, looks cleaner, clearer, and much easier to read on the new iPhone.

Because Apple is using IPS and LED technology for its screen, the iPhone 4 is mercifully visible in full sunlight, and performance in low light and at extreme viewing angles are favorable. Overall, you simply won't find a better display on a phone, and that's not just lip service.


Cameras

The cameras on the new iPhone are going to be a topic of much debate, since this has been an area where Apple has been slow to innovate. The 3GS sported a measly three megapixel shooter with few bells and whistles (and no flash), and while it was fine for quick snaps, it wasn't an artist's tool by any means. The company finally seems to be listening to a public that's interested in leaving the point-and-shoot at home in favor of a phone with a capable camera, by adding a five megapixel shooter to the backside of the iPhone 4 and a VGA camera up front.

Let's first take a look at the higher-res main camera. At his WWDC keynote, Jobs said that getting great looking images wasn't just about upping the camera's megapixels, but had more to do with grabbing more photons. Increase the photon count, let more light in, and your images will look better, the thought goes. So Apple's using a newer backside-illuminated sensor that's more sensitive to light in addition to upping those megapixels -- and we must say, pictures on the iPhone 4 look stunning. Our shots looked good right out of the gate, with few problems when it came to focusing or low light. With the flash on, we managed decent if somewhat blown out results (fairly common with smaller LED flashes) though impressively, the iPhone 4 was usually able to take completely useable and even handsome photos in fairly low light without the flash. It seems like that photon situation is definitely in play, because even shots taken in fairly dark lighting came out looking good. Autofocus worked well in most situations, and we were actually able to get some impressive looking macro shots (see the flowers and Penny below). In general, we'd have no trouble using the iPhone 4's camera as a stand-in for a dedicated camera. Not only did it take beautiful shots, but the A4 and iOS 4 combo have considerably sped up the time it takes to snap pictures -- it's now almost instantaneous. Otherwise, you have options for a 5x digital zoom (which produces results that look like a digital zoom) and basic on / off / auto settings for the flash. It's pretty bare bones, and we wouldn't have minded a few basic options like white balance settings -- but c'mon, this is Apple we're talking about. Luckily, the App Store is chock full of applications that improve upon the stock camera app -- we expect to see a handful of new ones that take advantage of the new sensor soon.

As far as video goes, we were definitely impressed by the 720p capture, though there are stability issues with the lens and the all-too-familiar "jellyvision" CMOS issues that tend to rear their head if you're not holding the phone very steady. Still, we can't see carrying around a Flip HD instead of just keeping this in our pocket (though as we said, we'd like to see a higher storage capacity). Everything we shot looked crisp and mostly artifact-free, and we didn't see any hiccups in the 30 FPS rate Apple claims, even in lower light. Adding iMovie to the mix for on-the-fly editing is a nice touch too (more on that in the software section). The video below was shot and edited completely in-phone, so enjoy --

Around front, the VGA camera is... well, a VGA camera. It actually does a fine job of capturing your face during video calls, and worked surprisingly well in low light, but it's not going to win any prizes for being the most advanced shooter on a handset. It does provide for some interesting angle options when it comes to video shooting, and we expect a lot of people will be taking advantage of the weirdly video game-like perspective. All in all, it looks good, but it's pretty utilitarian.


Speaker / earpiece

We've never had a particular problem with the speaker or earpiece on previous iPhones (well, the speakerphone has never been loud enough for our taste), but it's obvious that Apple has done some work on getting both call quality and speakerphone quality up. Beyond making the phone considerably and consistently louder in both places, the clarity of the iPhone 4 is noticeably improved from the previous generation. If you read our review, then you know that we thought Motorola's original Droid had some of the best sounding components we've heard on a phone, and the new iPhone definitely gives them a run for the money. The first time we took a call on the device we were walking down New York's extremely noisy Fifth Avenue, and right away it was obvious that the secondary, noise-canceling mic was doing some heavy lifting, at least on the other end of the line. Even though sirens were wailing behind us and we were surrounded by chatty shoppers, it was easy to hear our party on the other end, and they could hear us perfectly (unless we were lied to). There's clearly a difference between the sound in the earpiece on the new phone versus the 3GS, and it ranks highly against newer competition like the EVO. As far as the speakerphone goes, it gets loud without distorting or producing cutting midrange, a problem we've noticed on quite a few recent phones. We'd liken the iPhone 4 in quality to something along the lines of the BlackBerry Bold -- a bearable tone even when it gets hot.

Software

As with the other revisions to Apple's phone line, the hardware is only half of the story. Along with the iPhone 4 comes iOS 4, the re-branded iPhone OS which boasts loads of new features, most notably a very Apple-ized version of smartphone multitasking, a video calling feature dubbed FaceTime, folders so you can organize your apps, enhanced Mail, and lots of other nips and tucks -- both big and small -- that refine the company's growing operating system. Additionally, Apple has ported the iPad's iBooks to the smaller screen, and has created a new version of its popular iMovie just for the iPhone 4. Overall, the OS is still very much the same as it's always been, but there are some big changes here that bear investigation.

Multitasking

This is a big one, and more than just a little controversial. Since the dawn of apps for the iPhone (remember, way back in 2008?), people have been up in arms about the lack of third-party backgrounding for applications. Sure, you could keep Mail, Safari, iPod, and a few other Apple programs cranking while you used your phone, but those privileges were strictly off limits for third-party devs working on the device. It's arguable that one of the driving forces behind the jailbreaking movement was a desire for this feature -- something a phone as powerful as the iPhone was clearly capable of. Apple's argument has always been that multitasking causes an undue amount of battery drain from phones, and had to be approached with caution, lest we all end up with juiceless phones at high noon. Recently, however, that tune has changed. Apple has -- in true Apple fashion -- "figured out" how to "do multitasking right" -- namely, the company isn't allowing full backgrounding as much as it's allowing a handful of APIs that mimic backgrounding. Things like holding onto a GPS signal, letting music play in the background, staying connected to VoIP calls (or receiving them), and fast switching (basically a way for you to return quickly to exactly where you left off in an app).

So, does Apple pull it off? Can this scarce handful of APIs makeup for true backgrounding? In a word: yep.

Here's the thing -- this may not be "true" multitasking for a lot of us, but it amounts to multitasking for most  of us. That is, it looks, feels, and acts like multitasking, so it's pretty tough to complain about it. In fact: we're not going to complain about it, especially given the fact that some of our favorite apps -- the IRC client Colloquy being one of them -- do just about exactly what we need them to do, all according to Apple's rules and regulations. Previous to the new OS, we'd been jailbreaking our phone just to keep an IRC session running in the background. Now, utilizing some of those new APIs, the Colloquy developers have created an elegant and useful solution that pleases both users and the Cupertino Cops. The point is: it works, it does so bug free, and without a major drain on battery life (quite the contrary... more on that in a moment). We're not saying we liked waiting for this kind of thing to come around, and yes, we'd prefer something more open and flexible -- but this works, and works well.

So how is Apple making this magic happen? Here's a breakdown of just exactly what multitasking really means (and feels like) on the new iPhone (and the 3GS):



  • Fast app switching: You know how you can leave off in Mail halfway through writing a response and go back to exactly where you were? Well that happens everywhere now. When you leave the app, you go back in exactly the same place. And it happens quickly. Fast app switching is essentially like toggling between "paused" applications. This combined with Apple's new app switcher (double tap the home button to bring up your most recently used apps) destroys that annoying iPhone feeling of going in and out and in and out. It just doesn't exist anymore, provided all your apps are up to date, which is going to take some time. It's amazing how much this single feature counts -- it's definitely one of the prime movers here, and it's so simple it's stupid. We would have liked to see options for "favorite" apps or some way to prioritize what you're switching to, but once you get used to this system -- which just puts whatever you've used most recently to the far left -- it makes some sense.
  • Task completion: Basically, task completion lets an app do its thing even if you leave it. So if you're uploading or downloading a picture in Evernote or Dropbox, or saving an article in the New York Times app, even if you navigate away, the job is done when you get back to the app. This accounts for a lot of what we think of as multitasking. Most of your apps are just idling -- it's only when you interact with them that it counts. We don't know the boundaries for this API, though it seems to leave a lot of room for creative use. We know it's not just big jobs, it's little ones too -- Colloquy uses this feature to keep you connected to your IRC host. To be honest, that kind of behavior is one thing we thought we wouldn't see in iOS 4, and here it is. Hopefully Twitter app devs and other instant messaging clients will utilize the API in a similar manner.
  • Background audio and VoIP: These two are straightforward. The first allows for music playing apps to keep their stream running in the background (and even gives them little widget controls in the app switcher), and the second allows VoIP connections to stay active. That means you can stay on a Skype call and go check your mail, but it also means that the VoIP connection will be aware of incoming calls when you're not actively using an app. Additionally, this API can be used to allow for recording even if you exit an app, as demonstrated effectively in the new version of Evernote.
  • Background GPS: Basically, GPS apps can keep running in the background... for obvious reasons. This one will drain your battery if you're not docked -- but who's using a GPS app and not plugging that thing in? Okay, we might be a little guilty of that. Regardless, this will keep your navigation software afloat if you have to take a call, and apparently will let GPS-centric apps like FourSquare check in even if you're not running it in the foreground.
Apple combines these heavy hitters with more familiar tricks, like push notifications, to excellent effect. We know that the hardcore users will cry foul because a lot of this doesn't amount to "true" multitasking, but we also know that often solutions to problems come in different colors. Apple found a way in iOS 4 to solve a pretty good amount of its major problems in this department, and so far what we've seen is very promising. If it's only going to get better from here, we don't mind coming along for the ride. But it better only get better, Apple.

FaceTime

If you didn't know anything about video calling, Apple would definitely have you convinced that they just up and invented the concept based on never-aired Jetsons footage judged too futuristic for TV. Of course, the truth is that in lots of other places (and even in the US to an extent), smartphone video calling isn't exactly a new thing. In fact, in much of Europe and Asia, this technology is old hat. But Apple isn't going to let a little thing like facts get in the way of a good marketing play, and in their (slight) defense, no one's effectively brought video calling to the masses just yet. (One of our European editors says that he's gone ten years without seeing anyone make a video call in his neck of the woods.) While this may be an unscientific perspective, it suggests that it's not enough to just have the tech -- the feature needs to be sold to people.

So has Apple done it? Maybe, and maybe not. We're certainly impressed by the concept and Apple's willingness to open up their "FaceTime standard" to anyone who wants to get in on the party. That means that developers on any platform -- provided they can meet all the necessary requirements -- can create applications that talk via the protocol (or set of protocols, really). We're also impressed with the tech itself, which feels polished and slick out of the gate. But right now, there's only one way to do FaceTime calls, and that's via the iPhone 4... and only over WiFi, which means that the opportunity to make these calls is pretty limited for now. Additionally, in our testing, we found that you really need to have a good, strong, nearby WiFi signal to hang onto a connection. More than once we had video freeze on us, and we had one fully dropped call because someone went out of the WiFi range, but hey... you need to be in range for even the most basic tasks, so we can't fault Apple too much for that. It does seem clear that the iPhone video chats are moving quite a few bits around, however. What's nice about FaceTime is that unlike Qik or other third-party options for something like the EVO, there's no setup here and it's completely integrated into the dialer of the phone -- meaning the only hangup is whether or not you have decent WiFi.

But what is it like? Well in truth, it's actually a teensy bit amazing. Yes, we're a little numb to the PR speak about how game changing it is, but there's still something deeply sci-fi about dialing up a friend and being able to hold this thing in your hand and have a video chat. We did a call with Apple's Greg Joswiak while he was in Paris (see the image above), and when he walked outside and flipped the camera to show us the Eiffel Tower, it was a legitimately weird experience -- a "you are there" moment. As you can see in the call below with USA Today's Ed Baig (his take on the iPhone 4 is right here), it's a pretty new way to talk to someone, at least for us. Having a random face-to-face conversation with a kid about what he's having for lunch is just the tip of the iceberg -- we can definitely see this feature coming into play in all sorts of ways in our lives.

Technically speaking, actually making calls is straightforward; you can switch to a FaceTime chat while you're already connected, or you're given to option to launch right into a FaceTime connection. We were a little surprised by the fact that you can only mute the audio on your calls; if you want the video off, you need to cover the lens in the old fashioned way -- with your hands.

All said, it's a fascinating inclusion, and we've got a sneaking suspicion that Apple intends to do more than just basic calls with this. Obviously the addition of conference FaceTime sessions would be huge, and we're also looking forward to using the function on a 3G network -- it's nice to have a chat from your house, but what would really be great is taking these kinds of conversations out into the wide world. We think that coupled with active development for clients on lots of platforms (not just the iPhone) will make FaceTime much more interesting -- it's a curiosity right now, but it could be something else entirely with a little time and elbow grease.

Folders

What can you really say about folders? Basically: it's about time. We're happy that Apple has seen the light and included something like this in iOS 4, and the implementation is elegant enough, but it would have been nice to store more than 12 items at a time. As it stands, if you have a lot of one kind of app, you're going to end up with a group of folders in the same category. We have a second "Games" folder, but some of you out there will have more like six or seven of those. That helps the problem, but doesn't solve it completely. We get why Apple made this decision -- likely a desire to keep it simple -- but it would be nice to be able to make the room if you wanted it.

Mail improvements

For a lot of us, the new tweaks to the iPhone's Mail app have seriously been a long time coming. Among the major improvements in iOS 4 are a unified inbox and threaded messaging (finally!) -- both of which have made dealing with email on the iPhone a considerably more enjoyable experience. We still think that the mail client is lacking in comparison to Gmail, but that has more to do with our addiction to Gmail than anything else, we suspect. Overall, Mail feels much more complete now, and Apple has solved the same problem in Mail that it had with app switching -- that feeling of constantly jumping into and out of your inboxes.

iBooks / iMovie

This isn't a barnstormer, but it's a nice inclusion. If you've used iBooks for the iPad, the experience is about the same... just smaller. There's not a ton to say about it, except that in addition to lots of other great book apps on the iPhone, Apple has now given you its own. We still don't think it stacks up to Amazon or Barnes & Noble in terms of selection, though the presentation is better in many ways, and it will sync your notes and bookmarks across platforms.

iMovie, on the other hand, is something new entirely. We can't say we didn't see this one coming since Apple just added video recording and editing to its arsenal with the introduction of iPhone OS 3 and the 3GS -- but this takes things one step further. The $4.99 app gives you access to more advanced features, like a (very) limited selection of transitions between clips, the option to add audio to your videos, plus a handful of themes and titling effects. We found it to be extremely capable for fast edits, though everything is pretty sandboxed here, so while you do have the most basic editing tools, things like splitting a clip can be a little bit of a hassle. Since you can only edit the beginning and end of a snippet, if you want to split something into multiple parts you have to drag the clip into your edit repeatedly and then scale the start and finish points for each one. It can be a pain if you're doing lots of jump cuts -- though we don't expect everyone to be making the next Casino on this thing... though, someone probably will, right? For a few bucks, it's definitely worth having, and we expect that after a few people start using the thing, Apple might be prompted to add a few more options.

What's not in the new OS

It's not all wine and roses as far as we're concerned. While Apple has made huge strides in many areas here, this wouldn't be an Engadget review if we didn't have our nitpicks. In particular, we still cannot understand or accept the company's approach to notifications. We're at version 4 of this OS, and we're still plagued by these intrusive, productivity-freezing alerts. If you're as busy as we are, then you know what it's like to get invite after invite for your calendar, text messages, and push notifications that just stall the phone out. While every other modern OS-maker has figured out an elegant way to deal with notifications (including the forthcoming Windows Phone 7), Apple clings to this broken system. Why? We can't really say. We find it hard to believe that there aren't folks in Cupertino who feel the way we do -- in fact, we're sure of it. Maybe that explains the hiring of Palm's "notification guru" Rich Dellinger. We sure hope!

The other thing that's driving us crazy is the lack of widgets. Apple almost gets there with its new extensible music player controls, but there are still no good solutions for glanceable information on the iPhone. We'll admit that it's better now that fast app switching is in play, but we'd still like that weather icon to actually show us the temperature where we live. Is that too much to ask? The competition seems to have this one licked -- we'd really like to see Apple take a stab at it.

Accessories

It wouldn't be a new iPhone without some accessories, but Apple has kept it tidy. The company is offering a new dock, of course, for twenty-nine of your US dollars (that's $29), and a selection of colorful "bumpers" that protect the phone for the same price. We've got a few bumpers in-house, and while we're not really big fans of the way they look or feel, they do seem to protect the phone pretty well. On that note, we've actually seen the iPhone 4 tossed with and without a bumper across a room (one hit a wall) with no issue, and we dropped ours pretty hard from about two feet up onto tile with nary a scratch.

Battery life

This is a big one for many people, and we have some fairly surprising news to report. The battery life on the iPhone 4 has been outstanding thus far, exceeding our expectations for longevity during testing. We've only had a short time to use the phone, but in the week or so we've been carrying the device as our main phone, we've had pretty amazing results under normal to heavy use. In fact, we managed to squeeze more than 38 hours -- yes, 38 hours -- of life out of a single charge using the phone as we normally would. We're talking calls, some gaming, lots of push email and calendar invites, playing music over Bluetooth in the car, and just general testing (like downloading new apps, rearranging icons, tweaking settings). We went from 10:30AM on a Saturday morning till 1:00AM on Monday without needing to charge the phone. Of course, it switched itself off just after the clock struck 1, but it was thrilling -- like that episode of Seinfeld where Kramer and the car salesman see how far they can get in a car with the tank on E. Sitcom references aside, the battery life seems markedly improved in the iPhone 4, and why not? It's got a much larger battery coupled with that iPad-powering A4, which has already shown that it can sip rather than gulp power.

Once the rest of the team has their iPhones in hand, we'll do some hardcore battery life testing and see what we come up with, but we think under pretty active use, the iPhone 4 blows Apple's previous generation phone out of the water, and makes a lot of the competition look downright needy.

Wrap-up

We're not going to beat around the bush -- in our approximation, the iPhone 4 is the best smartphone on the market right now. The combination of gorgeous new hardware, that amazing display, upgraded cameras, and major improvements to the operating system make this an extremely formidable package. Yes, there are still pain points that we want to see Apple fix, and yes, there are some amazing alternatives to the iPhone 4 out there. But when it comes to the total package -- fit and finish in both software and hardware, performance, app selection, and all of the little details that make a device like this what it is -- we think it's the cream of the current crop. We won't argue that a lot of this is a matter of taste -- some people will just prefer the way Android or Symbian works to the iPhone, and others will be on the lookout for a hardware keyboard or a particular asset that the iPhone 4 lacks -- but in terms of the total picture, it's tough to deny that Apple has moved one step past the competition with this phone. Of course, in the hyper-accelerated smartphone market where the Next Big Thing seems to always be just around the corner, it's anyone's guess how long they keep that edge.